Dominik Kremer

Dr. Dominik Kremer

Faculty of Humanities, Social Sciences, and Theology
Department of Digital Humanities and Social Studies (DHSS)

Nägelsbachstraße 49c
91054 Erlangen

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Digitale Sprechstunde


Curriculum Vitae

seit 04/2022 Research assistant (postdoc), Department Digital Humanities and Social Studies / Friedrich-Alexander-Universität Erlangen
seit 08/2017 Free-lance IT-consultant in the field Geo-Content-Delivery
04/2020 – 03/2022 Research assistant (postdoc), Institute for Geography / Friedrich-Alexander-Universität Erlangen
11/2015 – 03/2020 Employed IT-consultant, DOCUFY GmbH
2016 Dissertation (Applied Computer Science)
Rekonstruktion von Orten als sozialem Phänomen: Geoinformatische Analyse semantisch annotierter Verhaltensdaten.
10/2011 – 09/2015 Research assistant, Chair for Computing in the Cultural Sciences / Otto-Friedrich-Universität Bamberg
10/2010 – 09/2011 Scholarship holder, Bayerische Eliteförderung
04/2008 – 09/2010 Research assistant, Chair for Cultural Geography / Otto-Friedrich-Universität Bamberg
2008 Diploma (Geography)
Der Europabegriff auf außereuropäischen Webseiten. Ein Vergleich des semantischen Kontextes ausgewählter Domains mithilfe rechnergestützter Textanalysemethoden.

Publications

Recent Papers

  • Moura de Souza C., Kremer D., Walker B. (2022):
    Placial-Discursive Topologies of Violence: Volunteered Geographic Information and the Reproduction of Violent Places in Recife, Brazil.
    ISPRS International Journal of Geo-Information 11(10): 1-21.
    https://doi.org/10.3390/ijgi11100500
  • Kremer D., Felgenhauer T. (2022):
    Reasoning COVID-19: the use of spatial metaphor in times of a crisis.
    Humanit Soc Sci Commun 265 (9): 1-15.
    https://doi.org/10.1057/s41599-022-01264-8
  • Stadlmeier A., Kremer D., Walker B. (2022):
    Experiences of place-bound sociality amidst the COVID-19 pandemic: A qualitative analysis of environment-related coping strategies.
    Erdkunde 76 (3).
    https://doi.org/10.3112/erdkunde.2022.03.02
  • Brinkmann S., Kremer D., Walker B. (2022):
    Modelling eye-level visibility of urban green space: Optimising city-wide point-based viewshed computations through prototyping.
    AGILE GIScience 27 (3): 1-7.
    https://doi.org/10.5194/agile-giss-3-27-2022
  • Kremer D., Sonnenwald D., Walker B. (2022):
    Explorative räumliche Analyse der Funktion von Landschaft in Videospielen.
    Zeitschrift für digitale Geisteswissenschaften Sonderband 5 (2).
    https://doi.org/10.17175/sb005_009
  • Walker B., Brinkmann S., Große T., Kremer D., Schuurman N., Hystad P., Rangarajan S., Teo K., Yusuf S., Scott L. (2022):
    Neighbourhood greenspace and socioeconomic risk are associated with diabetes risk at the sub‐neighbourhood scale: Results from the Prospective Urban and Rural Epidemiology (PURE) Study.
    Journal of Urban Health 99: 506-518.
    http://doi.org/10.1007/s11524-022-00630-w
  • Kremer D., Walker B. (2022):
    Geodaten quantitativ, aber kritisch analysieren: die Methode der explorativen räumlichen Datenanalyse am Beispiel von COVID‐19 in Brasilien.
    In: Dammann F., Michel B. (Hrsg.): Handbuch Kritisches Kartieren. Bielefeld: 307-324.
    https://doi.org/10.14361/9783839459584-021
  • Kremer D. (2020):
    Usage of spatial metaphor in tellings of the crisis.
    DiscourseNet Collaborative Working Paper Series. Special Issue Discourse Studies Essays on the Corona Crisis 2 (8): 1-4.

    https://discourseanalysis.net/dncwps

Monography

  • Kremer D. (2018):
    Rekonstruktion von Orten als sozialem Phänomen: Geoinformatische Analyse semantisch annotierter Verhaltensdaten.
    Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der Otto-Friedrich-Universität Bamberg (30). Bamberg.
    10.20378/irbo-51890

Reviewed journal papers/book chapters

  • Moura de Souza C., Kremer D., Walker B. (2022):
    Placial-Discursive Topologies of Violence: Volunteered Geographic Information and the Reproduction of Violent Places in Recife, Brazil.
    ISPRS International Journal of Geo-Information 11(10): 1-21.
    https://doi.org/10.3390/ijgi11100500
  • Kremer D., Felgenhauer T. (2022):
    Reasoning COVID-19: the use of spatial metaphor in times of a crisis.
    Humanit Soc Sci Commun 265 (9): 1-15.
    https://doi.org/10.1057/s41599-022-01264-8
  • Stadlmeier A., Kremer D., Walker B. (2022):
    Experiences of place-bound sociality amidst the COVID-19 pandemic: A qualitative analysis of environment-related coping strategies.
    Erdkunde 76 (3): online first.
    https://doi.org/10.3112/erdkunde.2022.03.02
  • Kremer D., Sonnenwald D., Walker B. (2022):
    Explorative räumliche Analyse der Funktion von Landschaft in Videospielen.
    Zeitschrift für digitale Geisteswissenschaften Sonderband 5 (2).
    https://doi.org/10.17175/sb005_009
  • Walker B., Brinkmann S., Große T., Kremer D., Schuurman N., Hystad P., Rangarajan S., Teo K., Yusuf S., Scott L. (2022):
    Neighbourhood greenspace and socioeconomic risk are associated with diabetes risk at the sub‐neighbourhood scale: Results from the Prospective Urban and Rural Epidemiology (PURE) Study.
    Journal of Urban Health 99: 506-518.
    10.1007/s11524-022-00630-w
  • Kremer D., Walker B. (2022):
    Geodaten quantitativ, aber kritisch analysieren: die Methode der explorativen räumlichen Datenanalyse am Beispiel von COVID‐19 in Brasilien.
    In: Dammann F., Michel B. (Hrsg.): Handbuch Kritisches Kartieren. Bielefeld: 307-324.
    https://doi.org/10.14361/9783839459584-021
  • Schlieder C., Kremer D., Heinz T. (2018):
    Teaching Geogame Design: Game Relocation as a Spatial Analysis Task.
    In: Ahlqvist O., Schlieder C. (Eds.): Geogames and Geoplay. Advances in Geographic Information Science. Cham: 111-130.
    https://doi.org/10.1007/978-3-319-22774-0_6
  • Feulner B., Kremer D. (2016):
    Geogames – Räume neu erfahren am Beispiel CityPoker.
    In: Gryl I. (Hrsg.): Reflexive Kartenarbeit. Diercke Methoden und Aufgaben. Braunschweig: 129-141.
  • Stein K., Kremer D., Schlieder C. (2015):
    Spatial Collaboration Networks of OpenStreetMap.
    In: Arsanjani J.,  Zipf A., Mooney P., Helbich M. (Eds.): OpenStreetMap in GIScience. Experiences, Research, and Applications (Lecture Notes in Geoinformation and Cartography). Cham: 167-186.
    https://link.springer.com/chapter/10.1007/978-3-319-14280-7_9
  • Kremer D., Schlieder C. (2014):
    Less is more: empirical design criteria for a tourist place recommendation service which decelerates the visiting experience.
    Journal of Location Based Services 8 (4): 268-284.
    https://doi.org/10.1080/17489725.2014.981230
  • Schlieder C.,  Kremer D. (2014):
    Geogames als Medium: Schüler entwickeln Inhalte für ein ortsbezogenes Spiel.
    Praxis Geographie 2014 (7/8): 31-35.
  • Kremer D., Stein K. (2014):
    Ein Analyseansatz für Nutzerverhalten auf Basis von OSM-Daten.
    Kartographische Nachrichten 64 (3): 144-152.
    https://link.springer.com/article/10.1007/BF03544144
  • Kremer D. (2013):
    Orts(re)konstruktionen. Analyse der Mikrostruktur ortsbezogener Argumentationsmuster in Erinnerungsnarrativen Bamberger Einwohner.
    Berichte. Geographie und Landeskunde 87 (2): 175-193.
  • Kremer D. (2012):
    Determinismus, Diffusion, Geographie, Geographie-Machen, Handeln, Nachhaltigkeit, Ontologie, Raumfalle, Reichweite, Umwelt, Zeitgeographie.
    In: Günzel S. (Hrsg.): Lexikon Raumphilosophie. Darmstadt.

Reviewed short papers at conferences

  • Brinkmann S., Kremer D., Walker B. (2022):
    Modelling eye-level visibility of urban green space: Optimising city-wide point-based viewshed computations through prototyping.
    AGILE GIScience 27 (3): 1-7.
    https://doi.org/10.5194/agile-giss-3-27-2022
  • Kremer D. (2020):
    Usage of spatial metaphor in tellings of the crisis.
    DiscourseNet Collaborative Working Paper Series. Special Issue Discourse Studies Essays on the Corona Crisis 2 (8): 1-4.
    https://discourseanalysis.net/dncwps
  • Feulner B., Kremer, D. (2014):
    Using Geogames to foster spatial thinking.
    In: Vogler R., Car A., Strobl J., Griesebner G. (Eds.): GI_Forum 2014. Geospatial Innovation for Society. Vol. 2: 344-347.
  • Kiefer P., Giannopoulos I., Kremer D.,  Schlieder C., Raubal M. (2014):
    Starting to get bored: An outdoor eye tracking study of tourists exploring a city panorama.
    In: ETRA 2014: Symposium on Eye-Tracking Research and Applications: 315-318.
    https://doi.org/10.1145/2578153.2578216
  • Kremer D., Schlieder C., Feulner B., Ohl U. (2013):
    Spatial Choices in an Educational Geogame.
    In: Gatzidis C., Zhang J., Anderson E., Tian F. (Eds.): 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES): 1-4.

    https://doi.org/10.1109/vs-games.2013.6624243
  • Schlieder C., Kremer D. (2011):
    Visiting the Same Place but Seeing Different Things: Place Models of Touristic Behavior.
    In: Henrich A., Schlieder C., Schmid U. (Eds.): Visibility in Information Spaces and in Geographic Environments. Post-Proceedings of the KI’11 Workshop (October 4th, 2011, TU Berlin, Germany). Bamberger Beiträge zur Wirtschaftsinformatik und Angewandten Informatik (89): 15-21.

Other papers

  • Kremer D. (2014):
    Touristisch genutztes Welterbe erleben: Die Perspektive der Einwohner – Eine empirische Studie am Beispiel Bambergs.
    Frankenland 66 (3): 189-197.
  • Kremer D., Lehmeier H., Stein K. (2011):
    Welterbestätten zwischen normativen Raumbildern und touristischer Wahrnehmung – eine Analyse am Beispiel des UNESCO-Welterbes Bamberg.
    In: Steinecke A., Kagermeier A. (Hrsg.): Kultur als touristischer Standortfaktor: Potenziale Nutzung Management. Paderborner Geographische Studien zu Tourismusforschung und Destinationsmanagement (23). Paderborn: 57-70.

Organized workshops

  • 17.09. – 1.10.2021 Humangeographische Sommerschule: Digitale Geographien
    (co-organised with Finn Dammann, Georg Glasze, and Blake Walker)
    Own contribution: Modul 2: GIS und die digitale Modellierung von Raum
    (with Blake Walker)
  • 12. & 13.03.2021 Workshop Geography meets Digital Humanity: Neuere Ansätze raumbezogener Modellierung
    (co-organised with Finn Dammann)
    Own contribution: Semantische Kontextanalyse von COVID-19-Diskursen mittels Association Rule Mining

Recent Talks

  • 07.07.2022 GI Salzburg 2022
    Phylogeny and Resituating the Subject in GIS and Environmental Health
    (with Blake Walker)
  • 05.07.2022 GI Salzburg 2022
    FAU Geo-Explorer – A platform for staging E-learning outdoors
    (with Adreas Wagner)
  • 15.06.2022 AGILE 2022
    Modelling eye-level visibility of urban green space: Optimising city-wide point-based viewshed computations through prototyping.
    (with Sebastian Brinkmann and Blake Walker)
  • 20.04.2022 UrbanMetaMapping Semester Talks
    “Go home, bus! You come from where Corona is!“ The use of spatial metaphors as a tool for reducing complexity in times of a crisis.
  • 12.03.2022 Game Science. Digital Humanities for Games and Gaming
    Exploring individual sense-making of virtual landscapes in video games
    (with Blake Walker)
  • 8.10.2021 Digital Geographies Networking Forum (Geowoche 2021)
    Digital Geographies in Virtual Space: Exploring virtual landscapes in video games
    (with Daniel Sonnenwald, Martin Fuchs, and Blake Walker
  • 8.10.2021 COVID-19 – Geographien der Zäsur (Geowoche 2021)
    Ortsgebundene soziale Lebenswelt und Resilienz: Bewältigungsstrategien in der COVID-19-Pandemie
    (with Anna Stadlmeier and Blake Walker)
  • 14.09.2021 CultMedia Jahrestagung 2021
    WebGIS meets E-Learning. Tools for digitally augmented geographical excursions
  • 11.07.2020 #DNACVD19 eWorkshop 1
    Usage of spatial metaphor in tellings of the crisis

Research

Environmental effects of crisis discourses

Environmental crises as challenges for society as a whole (such as the COVID-19 pandemic), but also insidious crises (such as climate change) form a special field of discourse. In the effort to arrive at assessments or to justify them under high uncertainty or high pressure to act, patterns of argumentation are used in political but also in everyday language and make complexity manageable but also are prone to fallacy (cf. image schemata; Lakoff/Johnson 1980). To reveal the inner mechanisms of these discourses and their change over time with a special focus on body- and space-related metaphors is the subject of this research focus.

Related work

  • Moura de Souza C., Kremer D., Walker B. (2022): Placial-Discursive Topologies of Violence: Volunteered Geographic Information and the Reproduction of Violent Places in Recife, Brazil. ISPRS International Journal of Geo-Information 11(10): 1-21. https://doi.org/10.3390/ijgi11100500
  • Kremer D., Felgenhauer T. (2022): Reasoning COVID-19: the use of spatial metaphor in times of a crisis. Humanit Soc Sci Commun 265 (9): 1-15. https://doi.org/10.1057/s41599-022-01264-8
  • Stadlmeier A., Kremer D., Walker B. (2022): Experiences of place-bound sociality amidst the COVID-19 pandemic: A qualitative analysis of environment-related coping strategies. Erdkunde 76 (3): online first. https://doi.org/10.3112/erdkunde.2022.03.02
  • Kremer D. (2020): Usage of spatial metaphor in tellings of the crisis. DiscourseNet Collaborative Working Paper Series. Special Issue Discourse Studies Essays on the Corona Crisis 2 (8): 1-4. https://discourseanalysis.net/dncwps
  • Kremer D. (2013): Orts(re)konstruktionen. Analyse der Mikrostruktur ortsbezogener Argumentationsmuster in Erinnerungsnarrativen Bamberger Einwohner. Berichte. Geographie und Landeskunde 87 (2): 175-193.
Theory-grounded geo-modelling

Maps are unsuitable as a representation of individual experiences of place (Cresswell 2004). Models of semantic, visual, and mobility experiences in local (everyday or tourist) spaces are thus a research gap that can bear a number of further applications. Text analysis enables the comparison of the semantic context in which places are negotiated. Analyses of visual material provide information about foci of attention, and mobility analyses provide insight into everyday worlds of experience. To close this modeling gap, to increase the geoinforrmatic expression possibilities and at the same time to bring it closer to the claim of informed theory-based social research, is the subject of this research focus.

Related work

  • Brinkmann S., Kremer D., Walker B. (2022): Modelling eye-level visibility of urban green space: Optimising city-wide point-based viewshed computations through prototyping. AGILE GIScience 27 (3): 1-7. https://doi.org/10.5194/agile-giss-3-27-2022
  • Walker B., Brinkmann S., Große T., Kremer D., Schuurman N., Hystad P., Rangarajan S., Teo K., Yusuf S., Scott L. (2022): Neighbourhood greenspace and socioeconomic risk are associated with diabetes risk at the sub‐neighbourhood scale: Results from the Prospective Urban and Rural Epidemiology (PURE) Study. Journal of Urban Health 99: 506-518. 10.1007/s11524-022-00630-w
  • Kremer D., Walker B. (2022): Geodaten quantitativ, aber kritisch analysieren: die Methode der explorativen räumlichen Datenanalyse am Beispiel von COVID‐19 in Brasilien. In: Dammann F., Michel B. (Hrsg.): Handbuch Kritisches Kartieren. Bielefeld: 307-324.
    https://doi.org/10.14361/9783839459584-021
  • Kremer D. (2018): Rekonstruktion von Orten als sozialem Phänomen: Geoinformatische Analyse semantisch annotierter Verhaltensdaten. Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der Otto-Friedrich-Universität Bamberg (30). Bamberg. 10.20378/irbo-51890
Experiences of digital environments

Geographic perspectives and analyses of film and media are long established (Cresswell and Dixon 2002) and consider film as an approach to interrogating everyday perceptions of space. Traditional dichotomies such as ‘civilization’ versus ‘wilderness’ form topoi that lend themselves to viewers in search of the escapist fantasy (Kirsch 2002). This perspective can also be applied to video games with the concept of environmental storytelling (Ascher 2014) (e.g. Günzel 2019) and helps to understand which structures guide individual experiences of digital environments. Mobile location-based games introduce an interaction element with location movement that video games lack. They are interesting for a closer geodidactic examination because they not only support the social interaction of players, but also the individual appropriation of a space, e.g. of an urban neighborhood or a nature park.

Related work

  • Kremer D., Sonnenwald D., Walker B. (2022): Explorative räumliche Analyse der Funktion von Landschaft in Videospielen. Zeitschrift für digitale Geisteswissenschaften Sonderband 5 (2). https://doi.org/10.17175/sb005_009
  • Schlieder C., Kremer D., Heinz T. (2018): Teaching Geogame Design: Game Relocation as a Spatial Analysis Task. In: Ahlqvist O., Schlieder C. (Eds.): Geogames and Geoplay. Advances in Geographic Information Science. Cham: 111-130. https://doi.org/10.1007/978-3-319-22774-0_6
  • Feulner B., Kremer D. (2016): Geogames – Räume neu erfahren am Beispiel CityPoker. In: Gryl I. (Hrsg.): Reflexive Kartenarbeit. Diercke Methoden und Aufgaben. Braunschweig: 129-141.
Geo-content Delivery

Common WebGIS systems are currently just beginning to integrate functions of classic content management systems such as structured release processes, versioning, multi-language support, and search and filter options. In this way, apps can be developed for the first time that consider the continuous content acquisition process to lie inside the app, integrate location-based multimedia into the app, and enable on-site participation. The further development of these approaches in application-related projects with application partners is the subject of this research focus.

Related work